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Silent Hill f review
Silent Hill f's frustrating first-half is outweighed by a brilliant, delirious second that's well worth the initial slog. Our review.
I played on Hard – the recommended setting for those looking for a "traditional Silent Hill experience" – and found all but one early scary(crow - if you know, you know) puzzle and the final brain teaser a breeze, thanks to the copious notes Hinako jots down as she goes. I stand here as someone with average-ish dexterity, poor impulse control, and a core-deep hatred of boss fights, so I like to think that if I can get through it, most of the series's older fans should cope okay, too, despite the surprising decision to omit an easy mode. (To that end: it advises there'll be depictions of gender discrimination, child abuse, bullying, drug-induced hallucinations, torture, and graphic violence - and boy howdy, do they deliver on that, as well as trypophobia, which is not listed in the content warning but will absolutely be a deal-breaker for some.
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