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Sims, BattleBots, Cellular Automata God and Go (2001)


The first scholarly journal on computer games

Also early modeling things, like the very first flight simulator by Bruce Artwick which had this little micro-world in the computer with its own rules, kind of near reality to some degree, but at a very low resolution. In the response you wrote to Ken Perlin’s chapter in 's First Person: New Media as Story, Performance and Game(MIT Press 2002, Noah Wardrip-Fruin and Pat Harrigan, eds. I’m really interested in this idea of game literacy, that kids are used to certain things, like what you talked about earlier, switching characters or dealing with autonomy or semi-autonomy or different points of view.

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