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Six hours with Assassin's Creed Shadows: the biggest shake-up of the series in years


Eurogamer has played six hours of Assassin's Creed Shadows ahead of its release on March 20th, and first impressions are strong.

Having spent the first hour of my playtime trundling through the game's thrilling, albeit linear prologue (which deftly sets up the back stories of both Yasuke and Naoe with the kind of dramatic flair the series probably hasn't seen since the days of Origins), the next part of my preview brought me to the castle town of Himeji, now almost mostly fully tooled up and boosted all the way to level 25. The detail and fidelity of Himeji's surrounding, waterlogged rice fields already looked like a significant step up from Valhalla at ground level, with the paper lanterns wafting and bucking in the breeze while spring trees rustled with pink cherry blossoms that had been kicked up in the wind thanks to the game's freshly beefed-up physics engine. | Image credit: Eurogamer/Ubisoft Soon, courtesy of Shadows' dynamic new seasons system, those pink blossoms and tiny, spring shoots in the trees and fields will give way to verdant greens and lush bushes when summer eventually arrives (as well as mud and barren branches when winter comes calling).

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