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Six mistakes I made in my dioramas-and-felt Steam game and one I didn't
working on my point-and-click puzzle game made from dioramas. Often when you watch videos of people doing crafts on the internet, they're people who have been doing it for years.
The way they work is really neat (but requires some pre-planning): they have six colors of yarn: red, green, yellow, blue, white, and black. With seven rooms photographed so far, my repo right now is 53 GB, since I'm storing all of the photos that go into each focus-stack, as well as the raw (xcf) versions of each shot so that I can edit and color-correct without repeated JPEG compression. I feel unease with non-memory-safe languages in 2025 even though I actually really enjoy programming in C. But it would have been a mistake to build High Mountain Abbey in Rust.
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