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Skull and Bones: the good, the bad, the ugly - and the utterly bizarre


Digital Foundry has a range of issues with Ubisoft's 'quadruple-A' game.

The PC version of the game is competently put together and doesn't suffer from the usual array of issues that blight many releases: there's no shader compilation or traversal stutters, the menus and options all make sense (as they should, based on the standard Ubi template). While some of the technical execution works fine (in particular on PC), the visuals are inconsistent, especially on console performances modes, while gameplay is bogged down by concepts that simply aren't a good fit for the pirate theme. This sequence also reveals that a vast array of Ubisoft studios contributed to the game, so the budget was clearly there and obviously, there was no shortage of time spent on the project either, and yet that 'quadruple-A' investment has not delivered anything like a polished or even enjoyable end product.

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