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Skydance's Behemoth review - a grand and gory VR hack 'n' slash that fails to deliver on its lofty promises


Fun and challenging swordplay can't make up for bland and repetitive action between behemoths, making this far from the epic adventure it wants to be.

But the irritations of having to walk or climb or grapple your way back along a linear path to then listen to the same pre-fight chatter and intro animation after every, single, death had me letting out Behemoth-sized sighs on multiple occasions. For a reason that is explained later in the story (no spoilers here, don’t worry), Wren is able to use the curse of the rot to his advantage, channeling the rage it causes him and using it to enhance his strength and stamina in ways normal people cannot. Basically, I think I was expecting a bit more depth from Behemoth, not least because at a preview event I attended earlier in the year, I was introduced to a character called The Healer who allowed you to craft healing items and a selection of arrow types using ingredients gathered along your journey.

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