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Skyrim "was not as polished an experience on the PS3" as getting the RPG to work on Sony's console was a "Herculean effort for Bethesda"


Porting the Elder Scrolls game was no easy feat

Speaking in a recent interview with VideoGamer, Nesmith explains that Skyrim was already pushing the Xbox 360's capabilities to the limit, making as much use of the console's shared memory system as it could. After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3.

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