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Slay the Spire devs followed through on abandoning Unity
Unity's Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.
Unity's Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot. After its trailer ran during the Triple-I showcase, a representative told IGN the developer had indeed switched away from the previous game's engine. A Kansas City, MO native, Justin Carter has written for numerous sites including IGN, Polygon, and SyFy Wire.
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