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Sliding Hero asks what would a sokoban puzzler look like if the entire game was one giant ice puzzle, and the results are strangely hypnotic


I have a peculiar relationship with sliding ice puzzles. Sometimes, I can see how everything's meant to slot together p…

Watch on YouTube Honestly, they must have buffed the floors and gardens of the 1700s Venetian villa you're stuck in like nobody's business for hero Luca to glide across them so effortlessly, but the results make for a surprisingly serene traversal experience. The slightly protracted way Luca moves might seem laborious at first, but as you start to encounter some of the villa's more dangerous inhabitants - skeletons, zombies, big exploding flesh monsters and the like - the sliding all becomes part of its wider puzzle. It took me a while to realise that running over green portals on the floor does, in fact, give you the power to restart a room - as opposed to navigating back to the purple ones that reset it manually), but having to hold down a button and wait a few seconds for it to kick in is still a little tedious after coming from the instant redoes of the sokoban-meets-Witness-like Isles of Sea and Sky(which I started playing last week during my hols - it's very good!

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