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Sobering Revenue Stats of 70K Mobile Apps Show Why Devs Beg for Subscriptions
Most apps fail to reach $1,000/month revenue within two years.
After a year, the top 5 percent of apps in most categories, including gaming, photo and video, health and fitness, and social and lifestyle, make more than $5,000/month. A lack of monetization opportunities in mobile software has led some developers to cajole users to subscribe for premium features—or sometimes to continue using the app at all. Scharon is a Senior Technology Reporter at Ars Technica writing news, reviews, and analysis on consumer gadgets and services.
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