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Sony says the GPU in the PS5 Pro is mostly very old tech but previews the ray-tracing upgrades from future RDNA 4 graphics for PCs | Backwards compatibility means PS5 Pro is mostly RDNA 2.


Backwards compatibility means PS5 Pro is mostly RDNA 2.

Sony's lead architect for its PlayStation consoles, Mark Cerny, has explained that the GPU in the PS5 Pro is still RDNA 2-based at its core, just like the original PS5. However, had Sony gone for, say, the doubled-up floating point math capability from RDNA 3, that would require two code paths to be compiled, one for PS5 and one for PS5 Pro. (Image credit: Sony)But from a PC gaming perspective, easily the most intriguing aspect of the PS5 Pro's GPU involves ray tracing.

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