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Soulframe's leads don't know if it'll survive the brutal live service market, so they're betting big on a community-first approach


Soulframe creative director says "I don't know" when asked why Soulframe will succeed, places hope in community and distinct direction.

It's hell too for the developers, who pour their time and passion into a game hoping that it has a strong enough hook to snatch people from industry giants. Warframe itself has inspired a selection of similar games in recent years, none of which have managed to survive the current market. Airship Syndicate's Wayfinder, a game published by Digital Extremes before that department was shuttered, underwent a drastic redesign following a shaky launch.

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