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South of Midnight preview: Stopped motion


As I sat down to play the 90-minute South of Midnight preview, I had one major question: Why does the framerate look like that?

On top of all the lusciousness, the trailers display a purposefully choppy animation style that’s meant to be reminiscent of stop-motion, but it wasn't been clear how this effect would be applied in the game’s cutscenes, combat and traversal moments. My intrigue has only grown in the past year, following a drip-feed of trailers with luscious Southern Gothic settings, a bluesy soundtrack and the game’s magic-weilding protagonist, a young Black woman named Hazel. She moves her long, thin limbs with the haphazard confidence befitting a teenage track star, and her clothes — a waffle-stitched sweatshirt tied around her waist, denim jeans, a tank top with a sports bra, leather arm bands and a holster across her chest — are heavily textured, lending each piece a tangible feel.

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