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South of Midnight: a well-crafted 60fps experience on Xbox Series consoles
Tom Morgan investigates South of Midnight for DF. How does the game hold up on Xbox Series X, Series S and PC? And is this AA game worth playing?
To complete the effect, the game puts an arbitrary frame-rate cap in place, most notably in its cutscenes, simulating the staccato motion of an actual animated feature. Our lead Hazel's abilities as a spell-caster give us plenty options in control for each, letting us glide through the air, push, pull and apparate scenery into existence, and even snare enemies in battle. Coming straight after examining the likes of Assassin's Creed Shadows and Atomfall, more open-world affairs with RT tech, it's a relief to see a game that doesn't lump Series S users with a 30fps cap as well.
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