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Speeding up Unreal Editor launch by not spawning unused tooltips


If there is one thing the Unreal Engine doesn’t suffer from, it is it’s lack of features. Over the past years it has been transformed from “just” a game engine into an &#821…

Over the past years it has been transformed from “just” a game engine into an ‘everything machine’.Games, Movies, Live-Content, VFX, Previz, even virtual fashion shows – it’s a behemoth of an editor with a multitude of tools, most of which are barely used or even known by many of its users. Live-coding (formerly hot-reloading) aims to eliminate the need to restart the editor, while derived data caches attempt to bypass much of the asset preparation work. That’s why I recently started to dig around in the startup process of the editor, although I didn’t get my hopes up to discover any significant optimization potential in a part of the engine that was surely already well optimized.At least that’s what I thought until I came about this little function call:

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