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Split Fiction is a riot, and its use of a meat grinder might one-up that infamous elephant scene from It Takes Two
Eurogamer's hands-on Split Fiction preview.
If variety is indeed the spice of life, then Split Fiction must be a bottle of fiery tabasco sauce, mixed with a hefty dose of cayenne pepper and topped off with a generous portion of scotch bonnet chilli flakes. In this opening section, Split Fiction teaches you all of its platforming basics - double jumping, wall running, dashing to avoid getting blasted by incoming projectiles, shimmying up poles, grappling to cross chasms, and, of course, much like It Takes Two and A Way Out before it, the importance of doing all this co-operatively (a big thank you to David Jenkins from Metro for being the Mio to my Zoe). For instance, over the course of four hours, I got to play as a Cyber Ninja with a gravity whip (which was very handy for pulling enemies off ledges like a futuristic Indiana Jones), I ran away from a massive, orb-shaped 'parking attendant' boss who thought throwing cars and firing lasers at me was a fair punishment for some unpaid parking tickets, and I was turned into a metallic zorb-like ball which could emit a magnetic aura that allowed me to roll up walls.
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