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Star Wars Outlaws review - stripped-back Ubisoft formula is admirable yet doomed
Eurogamer's review of Star Wars Outlaws, a game which strips away a lot of Ubisoft open world clutter but in doing so, leaves too little left.
You may be delighted to hear there are no towers to scale to push back Outlaws' fog of war here: these open world areas - really a collection of entirely distinct biomes, separated by hyper space or fast travel - reveal themselves fully on arrival. Their line of sight is comically narrow, and their hearing equally limited, as I discovered by regularly punching the life out of enemies yards away from each other, running up to them diagonally, or even triggering lengthy, red-barrel-exploding gunfights barely a dozen metres away from other parts of a base that totally ignored it. And, somewhat nightmarishly for Ubisoft Massive, couldn't have known about this when committing to it at the time, Outlaws opts to tell a Star Wars heist story in a world after Andor, which has already done so with such sensitivity, humanity and precision that Kay and co's cameo-ridden non-event is unfortunately left feeling lightyears behind.
Or read this on Eurogamer