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Starfield: Shattered Space review - new planet, new problems


While Shattered Space is quite possibly one of Starfield's most enjoyable storylines to date, it's ultimately another wasted opportunity. Our review.

Starfield's new paid expansion, Shattered Space, does its best to revitalise this enormous morass of an RPG, taking us to a new planet whose sky perpetually shimmers with hot pinks, deep reds and dark shades of purple, and putting us right in the morally-conflicted heartland of one of its most mysterious factions: the serpent god worshippers of House Va'ruun, whose citadel has just exploded in a mesmerising ball of ruptured space-time. Even before you get to the planet of Va'ruun'kai, Shattered Space makes a surprisingly good first impression, as simply travelling to any non-mission-critical star system after completing the opening prologue will kick off the expansion's initial distress call, luring you into the bowels of a large, cathedral-like spaceship that's all twisted up inside with bright glowing tentacles of space-bending energy rifts. | Image credit: Eurogamer/Bethesda Softworks For example, deciding whether to murder whole swathes of people - whether they're the hostages of an unfortunate negotiation gone awry, or they've aided and abetted the escape of an heir apparent so he can start a new life free from the religious bigotry rife in Va'ruun society - should feel like it has a tangible impact on what you're trying to achieve here, or at the very least affect how you, this so-called chosen 'Vindicator', are more widely perceived within this aloof and closed-off culture.

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