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Starfield's new Xbox performance modes are thoughtful and comprehensive
Oliver Mackenzie tests the new Starfield patch, which adds a 60fps mode for Series X. Is this kind of performance really viable, and what do you give up?
The game's massive scope arguably justified that 30fps refresh rate, with only high-end PCs capable of hitting 60fps and higher, but now Bethesda has changed course and opened the floodgates on Xbox Series X consoles following significant optimisation work. Playing the performance mode at 60fps with VRR enabled at 120Hz output feels like a good sweet spot to me that provides the most consistent and most smooth overall experience, though I could see an argument for most of the other visual options available here. Starfield is a pretty demanding game for mid-range and lower-end CPUs, such as those found in the Series X, but as long as you understand a locked 60fps is off the table, you can get a good experience with higher frame-rate targets.
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