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Steam is forcing games to be more clear about what's in their season passes - and only allowing devs with "a proven track record" to sell them
This is great for you, but might make things tricky for some indie devs
Pavel Djundik, the creator of SteamDB, a website that tracks the Steam analytics of a lot of games, shared news of the updated policy over on Bluesky. A game comes out and as soon as you load the main menu you're offered the chance to spend another $30 on a nebulous season pass that promises access to all future DLC, or at least one year of it. From now on, season passes sold on Steam will have to include a brief description of each piece of DLC they'll give access to as well as a three-month launch window for when they'll be made available to players.
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