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Stop killing games and the industry response
My blog, where I attempt to collect my thoughts and share the occasional interesting topic with others
If a bunch of nerds could sneakily get together and create a private server implementation for a huge game like Genshin Impact, purely be reverse engineering the network traffic, then surely the first party developers should have no issue doing that either: I'm not sure whether the person is doing that for the sake of stirring up drama and views, whether they either misunderstand things or just focus on all the potential negatives (like I myself am guilty of doing, just look at my blog post about AI brainrot), but either way they're wrong. If I have to integrate with your software (regardless of whether in a web development context, or something else) and you can't give me a test environment, a locally runnable Docker container, or even a simple statically compiled executable (Go is really great for this) that can run against SQLite or an embedded key-value store of your choice, I'm not going to be eager about being your friend.
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