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Street Fighter 6 on Switch 2: classic 60fps action with better image quality than Xbox Series S


Tom Morgan tests Street Fighter 6 for Switch 2 - how does it compare to other consoles and PC in terms of graphics quality, performance and input latency?

A few other cutbacks on Switch 2 bear mention, including the missing depth of field effect, background NPC counts beingrestricted to the standard setting (vs "crowded" option available on PS5), while shadows show more visible dithering. Just as with PS4 and Series S, exploring the open city reveals a host of odd technical choices, like glaring NPC pop-in around the main square area, and visibly lowered frame-rates on characters at a fixed range (circa 20fps). The other chops and changes to Switch 2's visuals - the cutbacks in shadow detail, depth of field, SSR, and particle effects - are also ultimately trivial in light of the main achievement: that the core mechanics of Street Fighter 6 translate smoothly.

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