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Suicide Squad: Kill The Justice League - impressive tech but the full package isn't quite there


The Digital Foundry verdict on Rocksteady's Suicide Squad: Kill The Justice League.

With an extended development cycle, plenty of controversy, multiple delays, and a rocky preview period, it's fair to say that Suicide Squad: Kill The Justice League isn't making the smoothest landing. There's more, of course, but my basic feelings are this: Suicide Squad is not a mindblowing game but it's a handsome one with very impressive cutscenes mixed with a good looking but not stunning open world environment. What is problematic is how all versions exhibit judder in cutscenes due to camera translation issues - this is not actually a performance problem as it's still running at 60 fps but it does make these scenes appear slightly less smooth than they should.

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