Get the latest tech news
Suicide Squad: Kill the Justice League review - an idea destined to fail
Eurogamer's review of Suicide Squad: Kill the Justic League, a game with brilliant elements but no real purpose.
It's a slow, highly repetitive trudge through pop-up, one-hit-kill enemies and more of those mines, followed by a desperately disappointing bossfight: a giant Batman that stands still in front of a big ledge and shoots lasers from his eyes, the kind you'll find much more varied, interesting, and challenging versions of in say, Returnal, or even just Ratchet and Clank. Towards the latter part of the game, you'll regularly be sitting at high combo scores and combining other aspects of the system for a type of overwhelmingly chaotic, maximalist, ludicrously fast flow-state combat that feels as much about focusing on the one pertinent bit of information on-screen amongst thousands as it does about actively deciding to do anything. The reason it begins badly is because there are an extraordinary number of layers to the combat that build up to this point - a necessity for a loot-based live service shooter that wants to give out items with +0.1% buffs and frost damage and cooldown boosts and all the rest.
Or read this on Eurogamer