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Sulfur's adorable but deadly dungeon crawling nails the tense thrill of exploring the unknown


Don't be fooled by Sulfur's cutesy little goblin demons. Behind their simple, cell-shaded good looks, these are vicious…

It's never a good sign when something professes to be both your conscience and friend (or whatever convenient metaphor you need to help make sense of this cursed situation), but the prospect of being able to turn back time and save your flock from the witch's fiery damnation is just too tempting to ignore. This is where Sulfur comes into its own, for as long as your amulet has enough charge (which can be topped up by reaching its carefully spaced out waypoint shrines), you can return to your base at any time, allowing you to horde your hard-won items and concoct more thoughtful, tooled up character builds to give you a better chance of survival. I also just love the very soft grotesqueness of it all - the way your sword slices will cut through a demon's body right through to the bone, its cartoonish guts pouring from the wound; and how the strange, black ooze and eldritch eyes bubbling out of the doors of your church (and the mouths of its survivors) back home just seems like part of the furniture.

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