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Sumerian Six - a pulpy, Nazi-bashing stealth-tactics treat
It's hard not to talk about Sumerian Six without summoning the spirit of the sadly now defunct Mimimi Games. Sumerian S…
Isabella has been working undercover to keep tabs on scientist Hans Kammler, a former member of her father's disbanded Enigma Squad, who has been experimenting with a mysterious, devastatingly powerful substance known Geistoff – one that might, if the Sterlings can't put a stop to it, win the Third Reich's war. You'll scour maps for safe routes and environmental advantages, creep through foliage and crawl behind cover, crouch through jagged sightlines, hide bodies, slip through doors that belch you out elsewhere in a level, lay down markers to study who can see what and when, queue up simultaneous actions to unleash at once, and so on. It all adds up to an enjoyably flexible toolkit that's rich in tactical potential – bolstered by varied enemy design requiring subtle shifts in strategy, and a gradual progression of new environmental wrinkles, including reinforcement alarms, ability dampeners, and deadly barriers.
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