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Sumerian Six's pulpy stealth-tactics almost manages to fill that Mimimi-shaped hole


Sumerian Six gets two things right immediately as far as I’m concerned. One, it lets you punch a bunch of Nazis in a pu…

Image credit: Devolver Digital For starters, its gently comic book-styled environments are wonderfully realised (all snow-covered, Nazi-infested castles and picturesque mountainside villages), while its laidback wit, here mostly manifesting in the sibling rivalry between its leads, adds warmth and life to proceedings. She can melt Nazis on the spot so their bodies don't need hiding, turn foes into walking bombs that can be triggered among groups of enemies, nudge opponents in specific directions with carefully tossed gas grenades, and even jab them with an IV drip to keep them quietly sedated for as long as she stays nearby. Intriguing synergies between characters begin to reveal themselves, alternate routes and optional objectives encourage greater tactical creativity, and there are moments it all coalesces into the kind of satisfyingly balletic flow of reconnaissance and execution you’d find in the best stealth-tactics games.

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