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Superauthenticity: Computer Game Aspect Ratios
C64 pixel art demo by 8-Bit Guy: " How 'oldschool' graphics worked Part 1 " Pi...
In this case, 300% on the horizontal and 400% on the vertical does a decent job of getting us large, thin pixels and a pleasing end result, and "only" needs a display of 912x800 to work losslessly. I can't find definitive information on what the correct pixel aspect ratio is, but I know that it purposefully underscanned the image to ensure that the entire video signal is seen to the user. Square pixelsDouble pixels1.69:1 pixels4:3 display Commodore's VIC-20 is character-based rather than text-based, and allows software-defined 8x8 characters and colors, making it better suited to video game graphics than the VIC-20.
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