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Supreme Commander Graphics Study (2015)
Total Annihilation has a special place in my heart since it was the very first RTS I played; it was with Command & Conquer and …
With Chris Taylor as the designer, Jonathan Mavor in charge of the engine programming and Jeremy Soule as the music composer (some of the main figures behind the original Total Annihilation), the expectations of the fans were very high. It seems the SupCom team tried to experiment with this new technique: decompiling the D3D bytecode reveals a reference to a DepthToVariancePS() function which computes a blur version of the shadow map. Notice in the last image the small black artifacts of the sea near the screen border: it’s because the sampling of the surface of the water is disrupted to create an illusion of movement.
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