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Switch 2 GameCube support: latency, performance boosts and resolution tested
Tom Morgan investigates the fate of GameCube backwards compatibility on Switch 2 - why do games run with higher input latency on the new hardware?
Watch on YouTube Helpfully, in F-Zero GX's specific case, an A button press translates to a response almost immediately, causing the rear of a car to light up as its booster engages. Going with original GameCube hardware is clearly ideal for the purist, then, and also bear in mind - for those that grew up with that console in the early 2000s - most of us played these games on CRTs where input lag was even lower on the display end. There's plenty more additions to the GameCube library promised in the coming months, and hopefully, that will be paired with tweaks to the emulation logic, adjusting the latency, controls and performance issues we're seeing here.
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