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Sword of the Sea is what happens when Matt Nava strides back into Journey's shadow


"It’s like I’ve been living in my own shadow for a long time," Journey and Sword of the Sea creator Matt Nava said.

Its main mechanic involves surfing across vast desert dunes on a thin blade, slicing through glittering sands and scaling ancient towers on a quest to unearth the secrets of civilizations past. With enough exploration, you’ll naturally discover glowing orbs and shining gold gems, and the sands will transform into deep, crystal clear seas with fish swimming through the air, carving wet paths through the dirt. Nava has spent the past decade attempting to build explicitly non- Journey-like games with Giant Squid, and while Abzû and The Pathless both have his distinctive visual stamp, they’re the opposite of Journey in many ways.

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