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Takeaways from the Vision Pro After 6 Months
Nine thoughts on Apple’s own expectations and spend, what the Vision Pro has and hasn’t achieved, fair and unfair evaluations, and more after six months
The Vision Pro also boasts twice the sensors and cameras as the Quest 3, all of which enables better eye, hand, and environmental tracking (and with it, the dropping of mandatory controller use), but also increases the cost of the device, its weight, battery drain, CPU requirements, and so on. To support this, Apple is now providing enterprise applications with access to the Vision Pro’s raw camera feed, which is essential for advanced real-world object recognition and related use cases (e.g., automotive repairs) and is not currently available on Meta’s various HMDs. The company rarely gets excited about gaming app across any of its devices, but this is particularly noteworthy given its the category where the Quest demonstrates the greatest product/market fit - and because the Vision Pro’s aluminium frame and weight makes it a rather ill-suited to the use case).
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