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Tech takes the Pareto principle too far
There's a reason video games build what's called a 'vertical slice'. If you're not familiar, a vertical slice is a single playable area, with all mechanics, fin
Unfortunately, with so many digital products abandoned at the funding stage or forced to release early, engineers and designers often don’t have any practice with the last 80% of the effort required to finish something. They thought that if an expert system, or a perceptron, or a set of predicates was just developed far enough they would eventually reach sentience, or at least eliminate tedious work. Some of that was true — expert systems handle things like WebMD, and constraint solvers manage the incredible logistics of modern freight.
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