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Tempest Rising tech review: a modern classic RTS built on Unreal Engine 5
DF reviews the tech of Tempest Rising, a promising new RTS in the mould of Command and Conquer. How does this PC game run and with what UE5 features?
Instead of filmed FMVs, these sequences are instead rendered in real time, with digital actors representing ranking leaders or second-in-commands that brief you on your mission and optionally give you more information and context about the world and your objective. On lower-end hardware, you don't have to make settings concessions to hit performance targets, but large numbers of on-screen units and their AI calculations can cause slow-down on older and slower CPUs. However, outside of the core gameplay, there are some compromises: the 16:9 map screen is zoomed in to fill the extra space, talking head moments use huge vignettes on the left and right sides to presumably avoid animation weirdness that would be otherwise off-screen, and FMV sequences get classic black bars.
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