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Testing of iOS Browsers With Third-Party Engines Geofenced to EU


Developers who want to develop browsers for iOS with third-party engines can only test their apps on devices physically located in the EU, according...

This restriction complicates the process of developing and supporting browsers with alternative engines, as on-device testing is essential to accurate performance assessment and troubleshooting. However, it has now emerged that testing of browsers with third-party engines is strictly geofenced to the EU, potentially hindering the ability of developers around the world to address security issues or implement updates efficiently. The investigation seeks to determine whether Apple's requirements are designed to circumvent the spirit of the DMA by making it difficult for competitors to operate on a level playing field.

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