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The 25 games that made Eurogamer
Welcome back to Eurogamer's 25th birthday week - this time, for something of a more personal piece from the team. We've…
The most obvious controversy of course being its various battles with the governments of the world in protecting its legal right to include loot boxes, and the endless debate around whether or not they constituted gambling (which rather missed the point: that they have the potential to cause as much harm, and that they're repeatedly dangled in front of children). It is, in my opinion, the single best written report on video games out there, at once accounting for the humanity and unworkability of Peter Molyneux's creative leadership at Lionhead, the shifting sands of cultural change across time and corporate acquisition at a once-independent studio, the structural, financial failures of an industry that seem to be just as pertinent today as they ever were. Even now, I have vivid memories of floating around the low gravity Morpheus map, on the tops of those three tall towers, above some fictional city far, far below, and splattering people into chunks of bloody body parts with a beam from my Super Shock Rifle gun.
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