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The 'freaky and unpleasant' world when video games leak into the physical realm
Video games are the biggest form of entertainment in the world, but sometimes they bleed into people's lives offline in surprising and disturbing ways.
For example, a walk down a supermarket aisle could be experienced through the lens of gameplay, with the player perhaps "shooting" at products or people, possibly with a corresponding involuntary physical action in the hands as though working console controls. He suggests that regular breaks during extended stretches of play and a period of conscious decompression after a long gaming session – reading a book or watching some light TV – could help counteract the likelihood of GTP raising its head. Since so many games are played by children and young people, Ortiz de Gortari argues that developers should take more responsibility in addressing the potential impact of GTP on susceptible gamers, possibly through their own research, or at least by acknowledging its effects.
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