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The big Avowed interview


A post-release Avowed interview in which Obsidian talks about comparisons to "maximalist" RPGs, living up to its own legacy, success, and what's next.

Obsidian has proven three times in a row now, with Grounded, Pentiment and Avowed, that it can produce the goods consistently for Microsoft, and do it in a way that's less risky than betting everything on each project it makes. In a "ripping the band-aid off" moment, as Patel puts it, Obsidian showed mid-development footage of a much more colourful-looking game - "something that felt very different from what a lot of audiences were used to and understood very clearly in terms of, like, a very grounded, grim, serious fantasy. Game Pass is an extension of this now, helping the millions of people who subscribe to "dip their toe in" and try Avowed without having to buy it separately, widening the audience potentially significantly.

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