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The big Larian interview: Swen Vincke on industry woes, optimism, and life after Baldur's Gate 3
Eurogamer sits down with Larian boss Swen Vincke to talk Baldur's Gate 3, the industry's woes, his cautious optimism an…
But alongside the understandable sense of indignation at the seemingly endless wave of layoffs hitting the industry over the past year, Vincke's speech - and the reaction - also highlighted something broader: video games are having a moment of introspection. Baldur's Gate 3 swept awards and dominated headlines in a year that also featured a new Zelda game, a new Mario, and new RPGs from Blizzard and Bethesda, but it's also become a form of living proof for those who'd argue there is another way - and that this way is the path through the industry's problems. That includes his claim that Larian's initial partnership with Google Stadia was "a really stupid deal, we shouldn't have done it," or the balance between listening to players and fanservice, after the "disaster" of Baldur's Gate 3 dipping below 75 percent positive Steam reviews during Early Access.
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