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The Chinese Room outlines Bloodlines 2's "visceral immersive combat"


It's been five months since Paradox Interactive's surprise announcement Everybody's Gone to the Rapture developer The C…

It's been five months since Paradox Interactive's surprise announcement Everybody's Gone to the Rapture developer The Chinese Room had taken the reins of its troubled Vampire: The Masquerade - Bloodlines 2; in that time, the studio has been openly discussing its approach to the sequel, with its latest update now focusing on what it's calling "visceral immersive combat". In a newly shared blog post, creative director Alex Skidmore outlines three main gameplay styles the studio wants accommodate on release, each emphasising or de-emphasising combat in different ways. At the heart of this approach is a "streamlined control scheme" featuring an accessible set of core actions the studio can "build depth on top of...to give longer-term mastery for the players that want it".

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