Get the latest tech news
The developer-first studio concept and why all leaders should strive for it
As Founder and CEO of Bit Reactor, I've witnessed firsthand the transformative power of putting developers at the heart of every decision.
For instance, when I was leading the art department in the development of “XCOM: Enemy Unknown,” one of our tech artists had come up with a vision for a new base view that we called the “Ant Farm,” and it turned out to be a true game-changer, a significant feature in the official launch. For example, we believe junior developers bring fresh perspectives and creativity to the table, and encouraging them to share their ideas, take calculated risks and challenge traditional conventions has led to breakthroughs that have surprised even our most experienced members. By valuing the inclusivity of developers regardless of department and centering players at the heart of creative decisions, we contribute to an industry that thrives on creating compelling experiences that truly represent the capacity of the studio on the back of the box.
Or read this on Venture Beat