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The Endless Maze algorithm (Atari 2600)
Speaking recently with Paul Allen Newell, who helped with the Games That Weren't book due to his Vectrex connections, Paul flagged up with us recent
First of all – back in 2018, an academic paper was published by Aycock and Copplestone, which would carry out an archaeological examination ( archaeogaming) of an Atari 2600 game called Entombed, containing an endless maze algorithm which had staggered the researchers: Additionally, Paul revealed that after doing the second paper with John Aycock and Katie Biittner, there arose a question of “is it really endless and is it really guaranteed to always provide a path”. “Including the fact theorized by a reader of the first paper (Iikka Keranen) that the algorithm had a tendency to push the occupant in the maze to the left owing to how it created new rows.
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