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The Finals: next-gen physics destruction on PS5 and Series X/S at 60fps


Here's the Digital Foundry tech analysis of The Finals,

Impressively, ray tracing tech is included in all three console versions, with an RTXGI technique that uses probes to provide global illumination, helping create more realistic ambient lighting. The effect runs with fewer rays and at a slower update rate than the lowest setting selectable on PC, but it adds a lot to the presentation even if you're sometimes left waiting for 10 to 20 seconds for changes to be fully reflected in the environment. You get the destruction physics and RT global illumination on each machine, and sparing some visual cutbacks on Series S - in resolution, foliage, and shadows - they each offer a superb way to play the game.

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