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The frightfully British Atomfall was "immediately profitable" and sequel plans are already in discussion
Atomfall was "immediately profitable" for developer Rebellion, and talks of a sequel have already begun.
Speaking to Eurogamer's sister site GamesIndustry.biz last month, Rebellion head Jason Kingsley noted that much of Atomfall's success could be attributed to its release on Game Pass, stating it "does mitigate risk" and guarantees "a certain level of income" for a studio. Watch on YouTube This nugget comes from Rebellion head Jason Kingsley, who sat down with The Game Business to reflect on the launch of Atomfall and the industry in general. "If you can get over a difficult start and fancy a lean take on the survival genre, Atomfall delivers an intriguing tale worth discovering," our Tom wrote, awarding the game three Eurogamer stars.
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