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The Last of Us Online "was great", former PlayStation exec says, but Naughty Dog couldn't make it alongside new IP
Former PlayStation exec Shuhei Yoshida played Naughty Dog's ill-fated The Last of Us Online and said "it was great".
"But Bungie explained [to them] what it takes to make live service games, and Naughty Dog realised, 'Oops, we can't do that! "From my experience, when studios see the company has a big initiative, [they realise] riding on that gives them a better chance of getting a project approved and supported," he explained. "It's not like [current PS Studios boss Hermen Hulst] is telling teams they need to make live service games, it's likely mutual."
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