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The Last of Us Part 2 originally started out as an "open world game inspired by Bloodborne"
The Last of Us Part 2 was originally designed as an open-world action game that was heavily inspired by Bloodborne.Conf…
"It wasn't just the melee combat, we were also looking at layout structure," added lead game designer, Emilia Schatz. Initially, this direction came from trying to "make it as different as humanly possible from the first game as [Naughty Dog] could" but ultimately, according to Newman, "the open world thing didn't work with the story we were trying to tell" and so this was "dial[ed] back". Talking at the very end of the same behind-the-scenes documentary, Druckmann acknowledged that whilst he didn't yet have a story fully fleshed out, he did have a kernel of an idea that "is as exciting as [The Last of Us Part 1]".
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