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The Last of Us Part 2 Remastered: a better PC port, but systemic issues remain


Alex Battaglia takes on The Last of Us Part 2 on PC. Is this a superior conversion to Part 1, and how does it scale beyond the PS4 and PS5 releases?

A great example is the game's options menu, which looks to sport a different look but actually delivers the same mix of settings as the previous port - with some new additions including DLSS frame generation and dynamic resolution scaling, the latter from Nixxes libraries. Watch on YouTube The Last of Us Part 2 is also almost uniquely demanding in terms of the amount of GPU horsepower required to equal the PS5 version, in comparison to other releases that have targeted both PS5 and PC. Using 60Hz v-sync on the Ryzen 5 3600 gives the CPU enough breathing room to hit 60fps fairly consistently - though it doesn't solve the issues related to shader compilation and data streaming.

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