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The Last of Us Part 2 Remastered: how the PlayStation game was ported to PC
Alex Battaglia interviews the developers of The Last of Us Part 2 for PC. How did the port progress, what tech does it use and what remains to fix?
Port developers Nixxes build on the work previously done by Iron Galaxy for Uncharted 4 and The Last of Us Part 1 on PC, bringing new features and familiar limitations in almost equal measure. Travis McIntosh: I wanted to call out one thing that they did that really was awesome, in my opinion, the new PSO [shader] compilation scheme that's in this game versus what we had in Part 1 on PC. | Image credit: Digital Foundry Going back to PSO compilation, in past ports there was a long shader burn for each sub-section of the game that would load.
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