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The Legend of Zelda: Echoes of Wisdom plays like a traditional Zelda game, remixed
The Legend of Zelda: Echoes of Wisdom is the first game in the Zelda series that lets you play as the game's namesake, and it feels well-suited to younger and older players alike.
It’s a far cry from the incredibly intricate and complex worlds in Tears of the Kingdom, and while I only played for about 90 minutes (spread over two different parts of the game),I came away from the demo charmed by the gorgeous, tilt-shift art style. The boss at the end of the Suthorn Ruins dungeon I played through was a great example of how you can use your powers in concert — using echoes and the bind ability, I was able to make the cartoonishly menacing Seismic Talus vulnerable, and then I switched to sword mode and walloped it until I took it down. Rest assured, this map is quite different from other versions of Hyrule you’ve explored, though there are some classic traits from other games (mountains to the north, a castle smack in the center, a beach to the south).
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