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The Lobster Programming Language
programming language that tries to combine the advantages of static typing and compile-time memory management with a very lightweight, friendly and terse syntax, by doing most of the heavy lifting for you. While it is a general purpose language, its current implementation is biased towards games and other graphical things, with plenty of “batteries included” functionality.
Lobster is a programming language that tries to combine the advantages of static typing and compile-time memory management with a very lightweight, friendly and terse syntax, by doing most of the heavy lifting for you. Engine Portable (mostly courtesy of OpenGL/SDL/Freetype), allowing your games to be run on Windows, Linux, Mac OS X, iOS, Android and WebAssembly (in that order of maturity, currently). In fact, it can be made to return from any named function, which makes it powerful enough to implement exception handling in Lobster code, instead of part of the language.
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